package battle 
{
	import flash.events.MouseEvent;
	import Common.GameDefine;
	
	/**
	 * ...
	 * @author 
	 */
	public class BattleHandlerInterface 
	{
		public function BattleHandlerInterface() 
		{
			
		}
		
		public function init():void
		{
			
		}
		
		public function active():void
		{
			
		}
		
		public function release():void
		{
			
		}
		
		public function clear():void
		{
			
		}
		
		public function update( delay:Number ):int
		{
			return GameDefine.INVALIDID;
		}
		
		public function onEvent( e:MouseEvent ):void
		{
			
		}
		
		public function onClick( e:MouseEvent ):void
		{
			
		}
		
	}

}
